Wave Energy and Intensity
A wave is a travelling package of energy. Drop a pebble in a pond and the ripples
carry energy outward — enough, far away, to bob a floating leaf up and down. Pluck a guitar string and
the energy of your finger becomes a sound wave that crosses the room and rattles your eardrum. Nothing
material makes the trip: the water stays put, the air stays put, the string stays put. What flows
outward, tirelessly, is energy. This page is about how much energy a wave carries, and
what happens to it as the wave spreads out.
The whole page rests on one sentence, worth reading twice: the energy a wave carries is
proportional to the square of its amplitude. Double the amplitude and you do not double the
energy — you quadruple it. Below we will see why that square appears, define the everyday
quantity that measures how "strong" a wave feels — its intensity — and follow one
beautiful consequence: why a source that spreads its energy over a growing sphere gets fainter as the
square of the distance, the famous inverse-square law.
Energy on a wave: why amplitude gets squared
Take the cleanest example: a long string under tension, carrying a travelling
wave. Each little element of
the string, of mass dm, is doing simple harmonic motion — sliding up and
down as the wave passes. It therefore carries the same two kinds of energy a mass on a spring does:
kinetic energy from its motion, and potential energy from the
stretching of the string.
For simple harmonic motion of angular frequency \omega and amplitude
A, an element moving up and down has a maximum speed
v_{\max} = \omega A. Its energy is set by that peak speed:
dE = \tfrac{1}{2}\,dm\,v_{\max}^2 = \tfrac{1}{2}\,dm\,\omega^2 A^2.
Look at what appears: an A^2 and an \omega^2. The
potential-energy part, from the tension stretching the string as it curves, scales exactly the same
way — so the total does too. Because the speed of a wave is v_{\max}=\omega A
and energy goes as speed squared, the amplitude and frequency both come in squared. This is
not special to strings; it is true for sound, for light, for water — every wave.
-
Energy scales as amplitude squared. For a mechanical wave the energy per unit
length (and the power it transports) is proportional to A^2 and to
\omega^2: E \propto \omega^2 A^2.
-
Power along a string. A sinusoidal wave of amplitude A
and angular frequency \omega on a string of linear mass density
\mu, travelling at wave speed v, transports
average power
\;\bar{P} = \tfrac{1}{2}\,\mu\, v\, \omega^2 A^2.
-
The take-home. Loudness, brightness and wave energy all track
A^2 — doubling the amplitude means four times the energy.
No — they add, and it is worth seeing why they scale the same way. A string element's
kinetic energy is largest as it whips through the middle of its swing, where its speed peaks
at \omega A; that gives the \tfrac12 dm\,\omega^2 A^2
we wrote down. Its potential energy comes from the local stretching of the string, which is
greatest where the string is most steeply sloped — and for a sinusoid that steepest slope is itself
proportional to A, so the stored energy goes as
A^2 too.
A curious feature of a travelling wave: unlike a mass on a spring, the kinetic and potential
energies of a string element peak together, not out of phase — both are largest at
the zero-crossing and both vanish at the crest. Either way, both pieces carry the same
\omega^2 A^2 dependence, so their sum does as well. The
A^2 law is airtight.
Intensity: energy per second, per square metre
"How much energy" is not quite what your ear or your eye actually registers. What matters is how much
energy arrives, each second, on a given patch of area — a sunbather cares about the power falling on
their skin, not the Sun's total output. That quantity has a name: intensity.
-
Definition. Intensity is the average power crossing a unit area held
perpendicular to the wave: I = \dfrac{P}{A_\text{area}}, measured in
watts per square metre, \text{W/m}^2.
-
Still an amplitude-squared law. Since power goes as
A^2, so does intensity: I \propto A^2.
Quadruple the intensity and you have only doubled the amplitude.
(Careful with the two meanings of A in physics: here
A_\text{area} is a geometric area, while
A alone is the wave's amplitude. We keep them apart with the
subscript.) To make it concrete: bright sunlight at the ground delivers about
1000\ \text{W/m}^2; a comfortable conversation reaching your ear is around
10^{-6}\ \text{W/m}^2. Intensity is the number that spans that enormous
range.
The inverse-square law
Now for the payoff. Imagine a small source — a lamp, a firecracker, a lonely star — that radiates its
power P equally in all directions into empty three-dimensional space. Draw
an imaginary sphere of radius r centred on the source. All of the
power must pass through that sphere (energy has nowhere else to go). The sphere's surface area is
4\pi r^2, so the intensity there — power spread over that area — is
I = \frac{P}{4\pi r^2}.
The area grows as r^2, so the same power is smeared ever more
thinly: intensity falls off as 1/r^2. Go twice as far
away and the light is not half as bright but a quarter as bright. Three times as far, a
ninth. This is the inverse-square law, and it governs the fading of sound, light, gravity and radio
alike.
-
Intensity. For an isotropic point source of power P,
\;I(r) = \dfrac{P}{4\pi r^2} \propto \dfrac{1}{r^2}.
-
Amplitude. Because I \propto A^2, and
I \propto 1/r^2, the amplitude itself falls only as
A \propto \dfrac{1}{r} — one power of r, not
two.
Worked examples
Example 1 — moving twice as far away. A loudspeaker sounds at intensity
I_1 = 0.08\ \text{W/m}^2 when you stand
r_1 = 2\ \text{m} away. You walk back to
r_2 = 4\ \text{m}. Since I \propto 1/r^2, the ratio
of intensities depends only on the ratio of distances:
\frac{I_2}{I_1} = \left(\frac{r_1}{r_2}\right)^2 = \left(\frac{2}{4}\right)^2 = \frac{1}{4}.
I_2 = \tfrac14 \times 0.08\ \text{W/m}^2 = 0.02\ \text{W/m}^2.
Doubling the distance quartered the intensity — exactly as the law promises.
Example 2 — intensity at a given range. A small siren radiates
P = 50\ \text{W} of acoustic power uniformly in all directions. What is the
intensity 120\ \text{m} away? Spread that power over a sphere of radius
r = 120\ \text{m}:
I = \frac{P}{4\pi r^2} = \frac{50}{4\pi (120)^2} = \frac{50}{4\pi \times 14400} \approx 2.8\times 10^{-4}\ \text{W/m}^2.
Faint, but a quiet night siren is still easily audible at that range.
Example 3 — an amplitude change. You turn up an amplifier until the vibration
amplitude of the speaker cone triples. By what factor does the energy — and hence the emitted
intensity — increase? Energy goes as A^2, so
\frac{E_2}{E_1} = \left(\frac{A_2}{A_1}\right)^2 = 3^2 = 9.
Three times the amplitude is nine times the energy — not three.
The single most common slip is to say the amplitude also drops as
1/r^2. It does not. It is the intensity — the energy flux —
that obeys the inverse-square law, because intensity carries the square of the amplitude. Since
I \propto A^2 and I \propto 1/r^2, matching the
powers of r gives
A^2 \propto \frac{1}{r^2} \quad\Longrightarrow\quad A \propto \frac{1}{r}.
So the wave's amplitude fades only as 1/r — one power of the distance. Go
ten times further and the intensity is a hundredth, but the amplitude is merely a tenth. Keep the two
laws straight: square for energy, single power for amplitude.
Your ear copes with intensities spanning a factor of a trillion — from the faintest whisper
it can detect to the threshold of pain. Writing those out in
\text{W/m}^2 is clumsy, so sound is measured on a compressed logarithmic
scale, the decibel:
\beta = 10 \log_{10}\!\left(\frac{I}{I_0}\right)\ \text{dB}, \qquad I_0 = 10^{-12}\ \text{W/m}^2.
Because it is logarithmic, every 10\ \text{dB} means a factor of ten in
intensity: a 60\ \text{dB} conversation carries a thousand times the
intensity of a 30\ \text{dB} whisper. And notice how the inverse-square law
reads in decibels — doubling your distance quarters the intensity, which is a drop of
10\log_{10}(1/4) \approx -6\ \text{dB}. That handy rule, "−6 dB per
doubling of distance", is the inverse-square law wearing a logarithm.