Polarisation
Put on a pair of good sunglasses on a bright day by the sea and something quietly magical
happens: the harsh white glare bouncing off the water melts away, and you can
suddenly see into the waves. Tilt your head right over to one side, though, and the
glare floods straight back. Nothing about the light's colour or brightness explains that — it is
a clue about a hidden property of light that we haven't met yet: its polarisation.
You already know that light is a transverse
wave — one of the whole family that makes up the
electromagnetic spectrum.
This page shows what "transverse" really buys us. Because the wobble in a transverse wave is
across the direction of travel, we can ask a brand-new question that makes no sense for
sound: which way across? Pinning the wobble down to a single plane is what
polarisation means — and it turns out to be one of the sharpest pieces of evidence that light is
transverse in the first place.
Only transverse waves can be polarised
Picture shaking a rope through a narrow slot in a fence. If you wobble your hand
up and down and the slot is vertical, the wave sails through.
Turn the slot horizontal and the same up-and-down wave is stopped dead — the
fence only lets through the wobble that lines up with its slot. A transverse wave has a
direction of wobble, so a slot can accept or reject it.
Ordinary light from a bulb or the Sun is unpolarised: it is a jumble of
countless little waves wobbling in every plane at once — up–down, left–right, and every
diagonal in between — all mixed together. When we force that jumble down to wobbling in just
one plane, we call the result plane-polarised (or simply
polarised) light.
Now the key point. A longitudinal
wave, like sound, wobbles back and forth along its
direction of travel. There is only one such direction — there is no "which way across" to choose
— so a longitudinal wave cannot be polarised at all. This is exactly why
polarisation matters so much in physics: the plain fact that light can be polarised
proves it must be transverse. Sound can never do it.
The polarising filter (Polaroid)
The optical version of the slotted fence is a polarising filter, often called a
Polaroid. It has a transmission axis — a special direction —
and it transmits only the part of the wave's oscillation that lies along that axis,
soaking up the rest. Shine unpolarised light at it and what comes out the other side is
plane-polarised, wobbling neatly in the direction of the transmission axis.
Because unpolarised light is a fair mix of every direction, an ideal filter passes exactly
half of it — on average, half the wobbling lines up with the axis and half
doesn't. So one filter both polarises the light and halves its intensity:
I_{\text{after one filter}} = \tfrac{1}{2}\,I_0 \quad\text{(unpolarised light in).}
The real fun starts with a second filter, called the analyser.
The light reaching it is already polarised, so how much gets through now depends entirely on the
angle between the analyser's transmission axis and the polarised light — and that
relationship has a beautiful, exact law.
Malus's law: how much gets through the analyser
Send plane-polarised light of intensity I_0 into an analyser whose
transmission axis makes an angle \theta with the light's plane of
polarisation. Only the component of the electric-field oscillation that lies along the
axis gets through. The field amplitude scales as \cos\theta, and since
intensity is proportional to amplitude squared, the transmitted intensity scales
as \cos^2\theta:
-
For plane-polarised light of intensity I_0 passing through an
analyser at angle \theta to its plane of polarisation, the
transmitted intensity is
I = I_0\cos^2\theta.
-
When the axes are aligned (\theta = 0),
\cos^2 0 = 1, so all the light passes:
I = I_0.
-
When the filters are crossed (\theta = 90^\circ),
\cos^2 90^\circ = 0, so no light passes:
I = 0.
Worked example 1 — a single angle. Plane-polarised light of intensity
I_0 = 8\ \text{W/m}^2 meets an analyser at
\theta = 30^\circ. Since
\cos 30^\circ = \tfrac{\sqrt3}{2}, we have
\cos^2 30^\circ = \tfrac{3}{4}, so
I = I_0\cos^2\theta = 8 \times \tfrac{3}{4} = 6\ \text{W/m}^2.
Worked example 2 — start from an unpolarised beam. Unpolarised light of
intensity I_0 = 12\ \text{W/m}^2 passes through a polariser and then an
analyser set at 60^\circ to the first. The first filter halves the
intensity; the analyser then applies Malus's law:
I = \tfrac{1}{2}I_0 \cos^2 60^\circ = \tfrac{1}{2}\times 12 \times \left(\tfrac{1}{2}\right)^2 = 6 \times \tfrac{1}{4} = 1.5\ \text{W/m}^2.
Worked example 3 — the crossed-filter case. Two filters are set at right angles
(\theta = 90^\circ). Whatever polarised light of intensity
I_0 reaches the analyser,
I = I_0\cos^2 90^\circ = I_0 \times 0 = 0.
The field, being wholly perpendicular to the transmission axis, has no component along
it — so the second filter goes completely black. Slowly rotate one filter and you watch the view
smoothly darken from bright at 0^\circ to pitch dark at
90^\circ, brighten again to 180^\circ, and
so on — a soft \cos^2 pulsing.
See it: turn the analyser
Below, vertical plane-polarised light arrives at an analyser whose transmission
axis you can rotate with the slider. On the left, watch the incoming vertical oscillation and the
component that survives along the tilted axis (it shrinks as \cos\theta).
In the middle, the patch shows how bright the view actually looks. On the right, the bar tracks the
transmitted intensity I = I_0\cos^2\theta. Drag to
90^\circ and everything goes dark — crossed filters.
-
Only TRANSVERSE waves can be polarised. A longitudinal wave such as
sound oscillates back and forth along its travel, so there is no
"sideways plane" to restrict — it can never be polarised. If you ever see a wave being
polarised, it must be transverse. This is the classic exam question, and it is the
historical evidence that light is a transverse wave.
-
Crossed filters (θ = 90°) block light completely, not just a bit.
\cos^2 90^\circ = 0, so the transmitted intensity is exactly zero.
Students often guess "half" — but half is what a single filter passes from
unpolarised light, which is a different situation.
-
An ideal polariser passes HALF of unpolarised light — but Malus's law is for
POLARISED light. Don't apply I_0\cos^2\theta to the first
filter facing an unpolarised beam (there's no single \theta to use).
Use \tfrac{1}{2}I_0 for that first step, then Malus's law for every
filter after it.
Polarisation by reflection — and why sunglasses beat glare
Light doesn't only get polarised by filters. When light reflects off a shiny
non-metal surface — water, wet roads, glass, a car bonnet — it comes away partially
polarised, with its oscillation biased into the horizontal plane
(parallel to the surface). That horizontally-polarised flash is the blinding glare
that hides the fish under the water and the lane markings on a wet road.
The cure is elegant. Polarising sunglasses have their transmission axis set
vertical. The glare is horizontal, so it meets the lenses effectively
crossed — \theta \approx 90^\circ — and is almost entirely
blocked, while the useful, more randomly-polarised light from the rest of the scene still gets
through. That's why tilting your head sideways ruins the effect: you rotate the lens axis towards
the glare's horizontal plane, \theta drops, and the glare pours back in.
- Sunglasses — cut reflected glare off water, snow and roads.
- Photography — a rotatable polarising filter on a lens deepens blue skies and
kills reflections in shop windows and ponds.
- LCD screens — every liquid-crystal display is built from two crossed
polarisers with the light steered between them (see below).
- Stress analysis — clear plastic models viewed between crossed polarisers show
rainbow fringes that map where the material is under strain.
- 3D cinema — the two eyes' images are projected with different polarisations,
and the glasses let each eye see only its own.
Hold a phone screen up to polarising sunglasses and rotate it — at one angle the screen goes
black. That's because a liquid-crystal display is a polarisation trick from top to bottom. Behind
the pixels sits a backlight and a first polariser; in front sits a
second polariser crossed at 90° to it. On their own, crossed filters would let
nothing through and every pixel would be dark.
The magic is the liquid crystal sandwiched between them. In its resting state its
molecules form a gentle twist that rotates the plane of polarisation by exactly
90^\circ as light passes — so the light arrives lined up with the
second filter and the pixel glows bright. Apply a small voltage and the crystal
untwists; the light is no longer rotated, meets the crossed filter head-on, and the pixel turns
dark. Millions of these tiny \cos^2\theta gates,
switching by voltage, paint the whole picture you are reading right now.