Velocity and Acceleration
You already know about speed — how many
metres something covers each second. But speed on its own leaves out one big question:
which way? A car doing 30 m/s straight towards you and a car doing 30 m/s straight
away from you are very different things, even though the speedometer reads the same in both.
So physicists add the missing piece. Velocity is speed together with a stated
direction. "30 m/s" is a speed. "30 m/s due north" is a velocity. The number
tells you how fast; the direction tells you where to.
Same speed, different velocity
Because velocity carries a direction, two things can share one speed and still have completely
different velocities. Picture two cars on a motorway, each at exactly 40 mph — one heading north,
one heading south. Same speed, opposite directions, so their velocities are different.
A quantity that needs a direction like this is called a vector. Velocity is a vector;
plain speed (just a number, no arrow) is a scalar. Change the size or the
direction and you have changed the velocity — even if the number of metres per second stays exactly
the same. Hold on to that last idea; it is the secret behind the next section.
These three trip up almost everyone:
-
Speed and velocity are not the same word twice. Speed is just the number;
velocity is the number plus a direction. A car can travel at a steady speed while its
velocity keeps changing.
-
Going round a bend at a steady speed, you are still accelerating. Your speed
isn't changing, but your direction is — so your velocity is changing, and any change of
velocity is an acceleration. That's why you feel thrown to one side on a roundabout.
-
"Decelerating" is not a different thing from accelerating. Slowing down is simply
a negative acceleration. There is one idea here, not two.
Acceleration: how fast velocity changes
Acceleration tells you how quickly an object's velocity is changing. If a car's
velocity climbs from a starting value u to a final value
v in a time t, its acceleration is the change in
velocity shared out over the time it took:
a = \dfrac{v - u}{t}
Velocity is measured in metres per second (m/s) and time in seconds (s), so acceleration is measured
in metres per second, per second — written \text{m/s}^2. An acceleration of
2\ \text{m/s}^2 means the velocity grows by 2 m/s during every single
second: after one second it is 2 m/s faster, after two seconds 4 m/s faster, and so on.
Worked examples
1. A car pulling away. It goes from rest (u = 0) to
v = 30\ \text{m/s} in t = 6\ \text{s}.
a = \dfrac{v - u}{t} = \dfrac{30 - 0}{6} = 5\ \text{m/s}^2.
2. A sprinter off the blocks. From rest to
v = 10\ \text{m/s} in t = 2\ \text{s}.
a = \dfrac{10 - 0}{2} = 5\ \text{m/s}^2.
3. Braking (a negative acceleration). A car slows from
u = 20\ \text{m/s} to a stop (v = 0) in
t = 4\ \text{s}. Because the velocity falls, the answer comes out
negative:
a = \dfrac{0 - 20}{4} = -5\ \text{m/s}^2.
The minus sign isn't a mistake to fix — it is the information. A positive acceleration means
the velocity is growing; a negative one (a deceleration) means it is shrinking.
Three ways to accelerate
Since acceleration is any change of velocity, there are three different situations that all
count as accelerating:
- Speeding up in a straight line — the velocity grows, so the acceleration is
positive.
- Slowing down — the velocity shrinks, so the acceleration is
negative.
- Changing direction at a steady speed — the size of the velocity stays
put but its direction turns, so the velocity still changes. Rounding a corner, orbiting,
swinging on a rope: all accelerations.
Only one kind of motion has zero acceleration: travelling in a perfectly straight line at a
perfectly steady speed. The moment either the speed or the direction changes, you are accelerating.
Everyday accelerations
It helps to have a feel for the numbers. Here are some rough values, all in
\text{m/s}^2:
- A family car pulling away gently: about 2\text{–}3\ \text{m/s}^2.
- A sprinter exploding out of the blocks: about 5\ \text{m/s}^2.
- Anything dropped near the Earth (gravity): about 10\ \text{m/s}^2.
- A quick sports car (0 to 60 mph in ~4 s): about 7\ \text{m/s}^2.
- Slamming the brakes on: around -8\ \text{m/s}^2 (a big negative).
When you accelerate hard, your own body notices — that shove into the seat as a car launches, or
the lift in your stomach on a rollercoaster drop. Engineers measure that squeeze in
"g", where 1g is the everyday
10\ \text{m/s}^2 of gravity. A fast road car corners at about
1g; a Formula 1 car brakes and turns at up to 5g;
a fighter pilot pulling a tight turn can hit 9g — nine times gravity —
and has to squeeze their legs and grunt to keep the blood from draining out of their head. A rocket
crew heading to orbit rides at around 3g for minutes on end, pinned to
their couches too heavy to lift an arm. Same physics as a car pulling away — just turned up loud.
Try it: build an acceleration
Set a start velocity u, an end velocity
v and the time t below. The two
arrows show the starting and ending velocities of the car, and the readout works out the acceleration
a = \tfrac{v-u}{t} live. Make v bigger than
u for a positive acceleration, smaller for a negative one, and equal for no
acceleration at all.