Momentum and Impulse
Try to stop a rolling tennis ball with your hand and it is no trouble at all. Try to stop a
rolling car with your hand and you will be flattened — even if, at that instant, both are
creeping along at the very same slow speed. And a bullet is lighter than a tennis ball, yet
nobody would stand in front of one. Clearly "how fast it's going" is not the whole story of how
hard something is to stop. What matters is a blend of how much stuff is moving
and how fast it moves — and that blend has a name: momentum.
You already know velocity
and Newton's second law. This
page takes both a step deeper. Momentum is the quantity of motion an object carries, and it turns
out to be the key that unlocks the real form of Newton's second law — the one that
explains crumple zones, airbags, and why a cricketer draws their hands back to catch a fast ball.
Momentum: the quantity of motion
Momentum, given the symbol p, is defined as mass times velocity:
p = m\,v.
With mass m in kilograms and velocity v in
metres per second, momentum comes out in kilogram-metres per second,
\text{kg·m/s}. A 1200\ \text{kg} car doing
20\ \text{m/s} has
p = 1200 \times 20 = 24\,000\ \text{kg·m/s}; a
0.06\ \text{kg} tennis ball at the same speed has only
p = 0.06 \times 20 = 1.2\ \text{kg·m/s}. The car carries twenty
thousand times the motion, which is exactly why it is twenty thousand times harder to stop.
A tiny mass moving very fast can match a huge mass ambling slowly. The
0.004\ \text{kg} bullet leaving a rifle at
900\ \text{m/s} carries
p = 0.004 \times 900 = 3.6\ \text{kg·m/s} — more than the tennis ball
above, from a fraction of the mass. Momentum weighs the two ingredients together.
- The momentum of an object is its mass times its velocity:
p = m\,v.
- It is measured in \text{kg·m/s}, with
m in kg and v in m/s.
- Momentum is a vector: it has the same direction as the velocity, so it can
be positive or negative depending on which way the object moves.
Momentum has a direction
Because velocity is a vector, so is momentum: a ball flying east at
5\ \text{m/s} and the same ball flying west at
5\ \text{m/s} have momenta that are equal in size but
opposite in sign. This is not a technicality — it is the single most important habit in
every momentum calculation. Pick one direction as positive; anything moving the other way gets a
minus sign, and you must carry that minus sign through the arithmetic.
The pay-off appears the moment something rebounds. Stopping a ball removes its momentum;
bouncing it back reverses its momentum, which is a far bigger change — as we will see, a
change of nearly double. Keep the sign, and the physics does the work for you.
Newton's second law, in its true form
You met Newton's second law as F = m\,a. That is only a special case.
Newton himself wrote the law in terms of momentum: the resultant force on an object equals
the rate at which its momentum changes.
F = \frac{\Delta p}{\Delta t} = \frac{\Delta(m v)}{\Delta t}.
Read it as "force is how quickly the momentum is changing." If the mass stays constant, the only
thing that can change is the velocity, and the equation collapses straight back into the familiar
form:
F = \frac{\Delta(mv)}{\Delta t} = m\,\frac{\Delta v}{\Delta t} = m\,a,
because \Delta v / \Delta t is just the acceleration. So
F = m\,a is F = \Delta p / \Delta t with the
mass held fixed. The momentum version is more general, though: it still works when the mass itself
is changing — a rocket burning fuel, a hopper filling with sand, a raindrop growing as it falls —
situations where F = m\,a alone cannot cope.
Impulse: force acting over time
Multiply both sides of F = \Delta p / \Delta t by the time
\Delta t and the rearrangement is worth a name of its own. The product
force times the time it acts is called the impulse, and it
equals the change in momentum:
F\,\Delta t = \Delta p.
Impulse is measured in newton-seconds, \text{N·s}.
And here is a small delight: a newton-second is exactly the same unit as a kilogram-metre per
second, because
1\ \text{N·s} = 1\ \tfrac{\text{kg·m}}{\text{s}^2} \times \text{s} = 1\ \text{kg·m/s}.
That has to be true — impulse is a change in momentum, so they cannot have different
units.
This is the equation that runs a whole slice of the world. To change an object's momentum by some
fixed amount \Delta p, you can apply a big force for a
short time, or a small force for a long time — the product, the
impulse, is the same either way. That single trade-off is the idea behind every safety device you
are about to meet.
- Impulse is force multiplied by the time for which it acts:
J = F\,\Delta t.
- The impulse on an object equals its change in momentum:
F\,\Delta t = \Delta p = m v - m u.
- Impulse is measured in \text{N·s}, which is identical to
\text{kg·m/s}; like momentum it is a vector.
- When the force varies, the impulse is the area under the force–time graph.
Impulse is the area under a force–time graph
In a real collision the force is not constant — it surges to a peak and dies away again. Since
F\,\Delta t is impulse, adding up force times little slices of time is
exactly the area under the force–time graph, and that area is the total change in
momentum.
The figure below is a collision that always delivers the same impulse
(\Delta p = 6\ \text{N·s}, the shaded area). Drag the slider to stretch
the collision out over a longer time. Because the area must stay fixed, a longer collision forces
the peak down: the pulse gets wider but flatter. That falling peak is the whole point of a crumple
zone or an airbag — spread the same momentum change over more time and the force drops.
Why a longer collision is a gentler one
Rearrange the impulse equation to make the force the subject:
F = \frac{\Delta p}{\Delta t}.
The change in momentum \Delta p is usually fixed — a falling person
must lose all their downward momentum, a caught ball must be brought to rest. So
the only lever you can pull is \Delta t, the time the stop takes. Make
the collision last longer and F shrinks in exact proportion. This one
line explains a surprising amount of everyday engineering:
- Car crumple zones fold and collapse so the car takes longer to stop,
stretching \Delta t and cutting the force on the passengers.
- Airbags let your head decelerate over tens of milliseconds instead of
hitting a rigid dashboard in a couple of milliseconds — same \Delta p,
far smaller force.
- Catching a ball, you draw your hands back as you catch, lengthening the time
to stop the ball so it stings less.
- Landing a jump, you bend your knees to extend the stopping time and spare
your joints; land stiff-legged and the same \Delta p arrives in a
flash — a huge force, and a likely injury.
- Crash mats, packaging and running shoes all do the same trick: soften the
stop by stretching it out in time.
Worked examples
Example 1 — momentum. A 0.5\ \text{kg} football is
kicked at 18\ \text{m/s}. Its momentum is
p = m\,v = 0.5 \times 18 = 9\ \text{kg·m/s}.
Example 2 — impulse from a force. A rocket motor pushes with a steady
250\ \text{N} for 4\ \text{s}. The impulse
it delivers is
J = F\,\Delta t = 250 \times 4 = 1000\ \text{N·s},
so the rocket's momentum increases by 1000\ \text{kg·m/s}.
Example 3 — force from a change of momentum. A
0.15\ \text{kg} ball hits the floor moving down at
8\ \text{m/s} and is brought to rest in
0.02\ \text{s}. Taking downwards as positive, the change in momentum is
\Delta p = m v - m u = 0 - (0.15 \times 8) = -1.2\ \text{kg·m/s},
so the average force from the floor is
F = \frac{\Delta p}{\Delta t} = \frac{-1.2}{0.02} = -60\ \text{N}
— the minus sign says it acts upwards, against the motion, with size
60\ \text{N}.
Example 4 — a rebound (mind the signs!). The same
0.15\ \text{kg} ball now bounces: it arrives downwards at
8\ \text{m/s} and leaves upwards at 6\ \text{m/s},
in the same 0.02\ \text{s} of contact. With downwards positive, the
final velocity is -6\ \text{m/s}:
\Delta p = m v - m u = 0.15\,(-6) - 0.15\,(8) = -0.9 - 1.2 = -2.1\ \text{kg·m/s}.
The change is bigger than in Example 3 — 2.1 against
1.2 — because reversing the momentum takes more than merely removing
it. The force is
F = -2.1 / 0.02 = -105\ \text{N}: nearly double the stopping force.
Example 5 — impulse as an area. A struck ball feels a force that rises straight
from 0 to a peak of 400\ \text{N} and falls
straight back to 0 over a total contact time of
0.03\ \text{s}. The force–time graph is a triangle, so the impulse is
its area:
J = \tfrac{1}{2}\,\text{base} \times \text{height} = \tfrac{1}{2} \times 0.03 \times 400 = 6\ \text{N·s}.
The ball's momentum therefore changes by 6\ \text{kg·m/s}.
Example 6 — the safety trade-off, in numbers. A
70\ \text{kg} person hits an airbag while moving at
14\ \text{m/s}. They must lose
\Delta p = 70 \times 14 = 980\ \text{kg·m/s} of momentum whatever
happens. Stop dead against the dashboard in 0.01\ \text{s} and the
force is 980 / 0.01 = 98\,000\ \text{N} — bone-breaking. Let the airbag
stretch the stop to 0.2\ \text{s} and the force falls to
980 / 0.2 = 4\,900\ \text{N}: twenty times gentler, for exactly the same
change in momentum.
These four slips cost marks in every momentum question:
-
Momentum is a VECTOR — keep the signs. When a ball bounces back, its velocity
reverses, so the change in momentum is
\Delta p = m v - m(-u) = m(v + u), not
m(v - u). A ball that arrives at u and
leaves at the same speed the other way has \Delta p = 2mu — double
what merely stopping it would give. Forgetting the sign on the rebound is the classic error.
-
A longer contact time lowers the force. Since
F = \Delta p / \Delta t, stretching \Delta t
shrinks F for the same \Delta p. That is
the whole point of airbags, crumple zones and bent knees — they don't reduce the momentum you
must lose, they buy you time to lose it in.
-
Impulse and momentum share a unit.
\text{N·s} = \text{kg·m/s}, always — because impulse simply
is a change of momentum. If your two sides come out in different units, something has
gone wrong.
-
The F in F = \Delta p / \Delta t
is the average force over the collision when the force varies. The peak force is
higher; only the area under the force–time graph equals the impulse.
Throw a raw egg as hard as you like at a bedsheet held loosely by two friends, and it won't break.
The egg hits the sheet with the same momentum it would hit a wall — but the sheet gives,
billowing backwards and taking maybe a fifth of a second to bring the egg to rest instead of the
thousandth of a second a wall would allow. The change in momentum \Delta p
is identical in both cases, so the force is smaller by the same factor the time is longer, roughly
two hundred times gentler. The shell survives a force it could never withstand from a wall.
A Newton's cradle shows the flip side of the same coin. The balls are hard steel,
so contact times are tiny — but there the point is that momentum is conserved and passed
cleanly from ball to ball, one out for one in. Same physics, opposite design: sometimes you want
the collision soft and slow, sometimes crisp and brief.