Friction and Inclined Planes
Rest a book on a table and tip the table gently. For a while the book just sits there — something is
quietly holding it against the pull of gravity. Tip it a little more and, at some critical steepness, the
book suddenly lets go and slides. What holds it, what lets go, and how fast it then races down are the
whole story of this page.
You have already learned to
resolve a force into components
and you know that
friction opposes sliding. Here we put the
two together with A-level rigour: we model friction with a single number, the
coefficient of friction, and we analyse the classic set-piece of mechanics — a block on an
inclined plane. By the end you will be able to say, for any slope and any block, whether
it stays or slides, and if it slides, exactly what acceleration it has.
Modelling friction: the coefficient \mu
Friction is really billions of tiny contact points snagging on each other — hopelessly complicated in
detail. The triumph of the A-level model is to hide all of that behind one experimental fact: the harder
two surfaces are pressed together, the more they grip. "How hard they are pressed" is measured by the
normal contact force N — the push the surface gives at right
angles to itself. The grip is proportional to it, and the constant of proportionality is the
coefficient of friction \mu, a pure number fixed by the
pair of surfaces (rubber on tarmac \approx 0.8, steel on ice
\approx 0.03).
The subtlety is that friction is not always \mu N. While an object is
still at rest, static friction is a self-adjusting force: it grows to exactly
cancel whatever is trying to push the object along, but only up to a ceiling. Push harder than that ceiling
and the object breaks away and begins to slide.
F_{\text{static}} \le \mu_s N, \qquad F_{\max} = \mu_s N.
Once it is sliding, kinetic (dynamic) friction takes over — and, conveniently, it
is simply F_k = \mu_k N, a steady drag against the motion (usually a touch
smaller than the static ceiling, which is why a stuck drawer jerks free then glides). At A-level we most
often use a single \mu for both and write the model as a limit.
-
Friction acts along the surfaces, opposing the direction of (attempted) relative
motion.
-
Its size cannot exceed \mu N, where N is the normal
contact force and \mu the coefficient of friction:
F \le \mu N.
-
At rest, static friction takes exactly the value (up to \mu N)
needed to keep the object in equilibrium. On the point of slipping it reaches its maximum
F_{\max} = \mu N.
-
While sliding, kinetic friction is F = \mu N, directed
against the motion.
Resolving weight on a slope
Now put a block of mass m on a plane inclined at angle
\theta to the horizontal. Its weight mg still points
straight down — gravity does not care about the slope. But for a slope the clever axes are not
horizontal and vertical; they are along the slope and perpendicular to it.
Resolve the weight into those two directions.
The angle between the weight (vertical) and the perpendicular-to-slope direction is itself
\theta (rotate both by \theta from vertical and the
vertical–horizontal pair). So the weight splits into a part pressing into the slope and a part
pulling the block down the slope:
\underbrace{mg\cos\theta}_{\text{perpendicular, into the slope}}, \qquad \underbrace{mg\sin\theta}_{\text{along the slope, down it}}.
Perpendicular to the slope the block does not accelerate (it neither sinks into the plane nor lifts off), so
those forces balance: the normal contact force must support the perpendicular part of the weight,
N = mg\cos\theta.
This is the single most important — and most forgotten — line on the page. On a slope the normal force is
not mg; it is mg\cos\theta, which
shrinks as the slope steepens. And since the maximum friction is \mu N, the grip
available is \mu m g\cos\theta — it too falls away as the slope gets steeper,
just as the down-slope pull mg\sin\theta is growing. That tug-of-war decides
everything.
These are the traps that sink most inclined-plane answers:
-
On a slope the normal force is mg\cos\theta, not
mg. Only on level ground (\theta = 0,
\cos 0 = 1) does N = mg. Get this wrong and every
friction force is wrong too, because F_{\max} = \mu N is built on it.
-
Friction opposes the direction of (attempted) motion — it does not always point up the
slope. A block sliding down feels friction up the slope; but a block being dragged
up the slope feels friction pulling it back down the slope. Decide which way the object
tends to move first, then draw friction the other way.
-
Static friction is F \le \mu N, not always \mu
N. On a gentle slope where the block sits still, friction equals only
mg\sin\theta — whatever is needed to hold it, which is less than the
maximum. You may set friction equal to \mu N only when the block is on the
point of slipping or is already sliding.
-
Don't mix up \sin and \cos. The
component along the slope carries the \sin\theta (it vanishes when the
slope is flat); the component into the slope carries the \cos\theta
(it is largest when the slope is flat). Check the extreme cases if you ever forget which is which.
See it move: the tug-of-war on a slope
Below is a block resting on a ramp. Drag the slope angle and the
coefficient of friction. The weight mg (down) is drawn together
with its two dashed components — mg\sin\theta down the slope and
mg\cos\theta into it — alongside the normal force
N = mg\cos\theta and the friction force. Tilt the ramp gently and friction holds
the block; keep tilting and, the moment mg\sin\theta beats the maximum grip
\mu N, the block breaks free and the figure reports its acceleration
a = g(\sin\theta - \mu\cos\theta).
Stay or slide? The slipping condition
Line up the two forces acting along the slope. Pulling the block down: mg\sin\theta.
Available to hold it: friction, up to a maximum F_{\max} = \mu N = \mu m g\cos\theta.
The block stays at rest exactly while the down-slope pull does not exceed the grip on offer:
mg\sin\theta \le \mu\, mg\cos\theta.
The mass m and gravity g cancel from both sides — a
beautiful result: whether a block slides does not depend on how heavy it is. Divide by
\cos\theta and it collapses to a statement about the angle alone:
\tan\theta \le \mu \quad\Longrightarrow\quad \text{stays};\qquad \tan\theta > \mu \quad\Longrightarrow\quad \text{slides}.
The steepest angle at which the block is still on the point of resting — where
\tan\theta = \mu — is called the angle of repose (or angle of
friction). Below it, everything sticks; above it, everything of any weight slides. That is why
\mu can be measured with nothing more than a tilting board and a protractor: tilt
until the object just slips, read off \theta, and \mu =
\tan\theta.
If it slides: the acceleration down the slope
Once \tan\theta > \mu the block is moving, so friction is now kinetic and equal to
\mu N = \mu m g\cos\theta, directed up the slope (against the motion).
Apply Newton's second law along
the slope, taking down-slope as positive:
\underbrace{mg\sin\theta}_{\text{down}} - \underbrace{\mu m g\cos\theta}_{\text{friction, up}} = ma.
The mass cancels once more, leaving the acceleration in its standard form:
a = g\left(\sin\theta - \mu\cos\theta\right).
Two sanity checks fall straight out. Set \mu = 0 (a frictionless slope) and you
recover a = g\sin\theta — the pure resolved-gravity result. And set
\tan\theta = \mu (the angle of repose) and the bracket is zero, so
a = 0: the block is exactly on the verge, neither held firmly nor accelerating.
Everything joins up.
Pour dry sand, sugar or gravel into a heap and it always builds to a cone with the same steepness,
however much you pour. That steepness is precisely the angle of repose: a grain on the
surface sits still only while \tan\theta \le \mu, so the pile grows until its
sides reach \theta = \arctan\mu and then any extra grain simply tumbles down.
For dry sand that angle is about 34^\circ; it is why a well-designed hourglass
keeps such steady time, and why grain silos and mine tips are engineered around it.
Snow-covered mountainsides play the same game with lethal stakes. A slab of snow clings to the slope while
the friction holding it exceeds the down-slope pull. Fresh snowfall, a warming thaw that lubricates the
layer beneath (dropping the effective \mu), or a skier's added load can tip
mg\sin\theta past \mu N — and the whole slab lets go
at once. Most avalanches release on slopes of 30^\circ–45^\circ:
gentler and the snow never slips, steeper and it never builds up enough to be dangerous.
Worked examples
Example 1 — will it slip? A crate rests on a ramp inclined at
20^\circ. The coefficient of friction between crate and ramp is
\mu = 0.5. Does it slide? Compare \tan\theta with
\mu:
\tan 20^\circ \approx 0.364 \; < \; 0.5 = \mu,
so mg\sin\theta < \mu mg\cos\theta — the grip wins and the crate
stays put. (Note we never needed the mass.) The actual friction holding it is only
mg\sin 20^\circ, comfortably below the maximum
\mu mg\cos 20^\circ on offer.
Example 2 — find the acceleration. A 4\ \text{kg} block is on a
slope where \sin\theta = 0.6 and \cos\theta = 0.8 (a
3-4-5 slope), with \mu = 0.25. Take g = 10\ \text{m/s}^2.
First the normal force and the two along-slope forces:
N = mg\cos\theta = 4\times 10\times 0.8 = 32\ \text{N},
mg\sin\theta = 4\times 10\times 0.6 = 24\ \text{N}, \qquad \mu N = 0.25\times 32 = 8\ \text{N}.
Since 24 > 8 it slides. Newton's second law along the slope gives
a = g(\sin\theta - \mu\cos\theta) = 10(0.6 - 0.25\times 0.8) = 10(0.6 - 0.2) = 4\ \text{m/s}^2.
Example 3 — the angle of repose. On a tilting board a coin just begins to slip when the
board reaches 31^\circ. What is the coefficient of friction? At the point of
slipping \tan\theta = \mu, so
\mu = \tan 31^\circ \approx 0.60.
No masses, no forces — just an angle. This is exactly how \mu is measured in the
laboratory.