Work and the Work–Energy Theorem
Lean into a stalled car and shove it down the road; draw a bow until the string bites into your
fingers; haul a crate up a loading ramp. In each case you push, the thing moves, and afterwards
something has changed — the car is rolling, the bow is cocked and dangerous, the crate is
higher up. Physics gives that "something you spent" a precise name: work. Work is
the currency in which forces pay for changes in motion and stored energy, and this page is about
computing it exactly — even when the force keeps changing as you go.
The everyday word is slippery, so we pin it down. Work is not "effort" and not "how tired you feel":
stand holding a heavy suitcase perfectly still and you do zero physical work on it,
no matter how much your arm aches. Work is done only when a force acts through a displacement
— and only the part of the force that lies along the motion counts. That single idea, taken
seriously and pushed through calculus, gives us two things at once: a way to add up work along any
winding path, and a beautiful bookkeeping law — the work–energy theorem — that ties
the total work done on a body to the change in its kinetic energy.
Work as a line integral
Start with a single instant. A force \vec{F} acts on a particle while the
particle moves through a tiny displacement d\vec{r}. Only the component of
\vec{F} along that step contributes, and the clean way to extract
"the part along" is the dot product. So the little bit of work done over that step is
dW = \vec{F}\cdot d\vec{r} = |\vec{F}|\,|d\vec{r}|\cos\theta,
where \theta is the angle between the force and the direction of motion.
To get the total work as the particle travels along a whole path
C — a curve through space that may bend and climb — we add up all those
infinitesimal contributions. That sum is a
line integral of the
force field along the curve:
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General definition. The work done by a force
\vec{F} as its point of application moves along a path
C is
W = \displaystyle\int_C \vec{F}\cdot d\vec{r}.
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Parametrised by time. If the particle's position is
\vec{r}(t) then d\vec{r} = \vec{v}\,dt, so
W = \displaystyle\int_{t_i}^{t_f} \vec{F}\cdot\vec{v}\,dt.
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Straight-line, one dimension. Along the x-axis this
collapses to the ordinary integral
W = \displaystyle\int_{x_i}^{x_f} F(x)\,dx — the
area under the force–displacement graph.
Read those three lines as one idea in three costumes. The first is fully general — any force, any
curly path. The second says: if you know the force and velocity moment by moment, integrate their dot
product over time. The third is the workhorse for a first course — push something in a straight line
and you are just finding the area under a graph of force against position. We spend the rest of the
page living in that third form and then cashing it out into energy.
Constant force: W = F d \cos\theta
The simplest case: a constant force pushing a body through a straight displacement of
length d. Nothing changes along the way, so the integral is trivial — the
force factors straight out:
W = \int_C \vec{F}\cdot d\vec{r} = \vec{F}\cdot\vec{d} = F\,d\cos\theta.
Worked example — hauling a sledge. You drag a sledge
d = 20\ \text{m} across flat snow by a rope pulling with force
F = 50\ \text{N}, held at \theta = 30^\circ above
the horizontal. Only the horizontal part of the pull moves the sledge along its path, so
W = F d\cos\theta = (50)(20)\cos 30^\circ = 1000 \times 0.866 \approx 866\ \text{J}.
The vertical part of the rope's pull, F\sin\theta, is perpendicular to the
motion and does no work at all — it only lightens the load on the snow. Notice the
unit: a newton times a metre is a joule (1\ \text{J} = 1\ \text{N·m}),
the SI unit of work and of energy. And the sign is carried entirely by
\cos\theta: a force pulling along the motion
(\theta < 90^\circ) does positive work; one pushing
against it (\theta > 90^\circ, e.g. friction, or you lowering a
weight gently) does negative work; and a force exactly
perpendicular to the motion (\theta = 90^\circ) does
precisely zero.
Exactly zero, over a full loop and at every instant in between. For a body in a
circular orbit the gravitational pull points to the centre while the velocity points along the circle
— the two are always at right angles, so \vec{F}\cdot\vec{v} = 0 the whole
way round. Gravity bends the path without ever speeding the satellite up or slowing it down, which is
why a circular orbit has a constant speed. The same logic explains why the tension in a whirling
string, or the normal force from a track, so often does no work: it is there to steer, not to
energise. Whenever a force turns a motion without changing its speed, you can bet it is
sitting perpendicular to the velocity and quietly doing nothing, work-wise.
Variable force: work is the area under the F–x graph
Most forces are not constant. Stretch a spring and it fights back harder the further you
pull; a spring obeying Hooke's law exerts a restoring force
F_{\text{spring}} = -kx, where k is the spring
constant (in \text{N/m}) and x the stretch from
its natural length. The minus sign says the spring always pulls back toward
x = 0. To stretch it you must supply the opposite,
F_{\text{you}} = +kx — small at first, growing steadily as
x grows.
Because the force changes with position we cannot just multiply; we must integrate. The work
you do stretching the spring from 0 to
x is
W_{\text{you}} = \int_0^{x} kx'\,dx' = \tfrac{1}{2}k x^2,
and the work done by the spring over the same stretch is the negative of that,
W_{\text{spring}} = \int_0^{x}(-kx')\,dx' = -\tfrac{1}{2}kx^2 — it resists,
so it does negative work as it is stretched, and stores that \tfrac{1}{2}kx^2
as elastic potential energy ready to fling back. Look at the graph below: your
applied force F = kx is a straight line from the origin, and the work is the
triangular area underneath it — base x, height
kx, so area \tfrac{1}{2}\cdot x\cdot kx = \tfrac{1}{2}kx^2.
Drag the slider to change the stiffness and watch that area — and the work — grow.
This "area under the curve" reading is completely general: for any one-dimensional force,
W = \int F(x)\,dx is the signed area between the
F(x) curve and the x-axis. A constant force gives
a rectangle (W = F d); a spring gives a triangle
(W = \tfrac{1}{2}kx^2); a lumpy, wiggling force gives a lumpy area you find
by integrating. The graph is the calculation.
The work–energy theorem
Now the payoff. Take the net force on a particle of mass
m and feed Newton's second law,
F_{\text{net}} = ma, into the one-dimensional work integral. The magic is a
chain-rule trick that turns a time-derivative into a velocity-derivative:
a = \frac{dv}{dt} = \frac{dv}{dx}\frac{dx}{dt} = v\,\frac{dv}{dx}\quad\Longrightarrow\quad F_{\text{net}}\,dx = ma\,dx = m\,v\,\frac{dv}{dx}\,dx = m\,v\,dv.
That little identity F\,dx = m\,v\,dv is the whole engine. Integrate both
sides from the start of the motion to the end — the left side is the net work, the right side is an
elementary integral in v:
W_{\text{net}} = \int_{x_i}^{x_f} F_{\text{net}}\,dx = \int_{v_i}^{v_f} m\,v\,dv = \left[\tfrac{1}{2}mv^2\right]_{v_i}^{v_f} = \tfrac{1}{2}mv_f^2 - \tfrac{1}{2}mv_i^2.
The quantity \tfrac{1}{2}mv^2 that pops out on the right is important
enough to name: it is the kinetic energy
KE = \tfrac{1}{2}mv^2, the energy a body has purely by virtue of moving. So
the net work done on a body equals the change in its kinetic energy — nothing more, nothing less.
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The statement. The net work done on a particle equals the change in its kinetic
energy: W_{\text{net}} = \Delta KE = \tfrac{1}{2}mv_f^2 - \tfrac{1}{2}mv_i^2.
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Speeding up vs. slowing down. Positive net work adds kinetic energy (the body
speeds up); negative net work removes it (the body slows down); zero net work leaves the speed
unchanged.
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It is path-blind about the details. Only the total net work and the
endpoint speeds appear — you never need to know the intermediate accelerations to find the
final speed, only how much work was done.
Worked examples with energy
Example 1 — a spring launches a block. A spring of stiffness
k = 200\ \text{N/m} is compressed by x = 0.10\ \text{m}
and released, pushing a m = 0.50\ \text{kg} block along a frictionless table.
How fast is the block going when it leaves the spring? The spring does work equal to the energy it had
stored:
W = \tfrac{1}{2}kx^2 = \tfrac{1}{2}(200)(0.10)^2 = 1.0\ \text{J}.
By the work–energy theorem, starting from rest (v_i = 0), all of that work
becomes kinetic energy:
W = \tfrac{1}{2}mv_f^2 \;\Longrightarrow\; v_f = \sqrt{\frac{2W}{m}} = \sqrt{\frac{2(1.0)}{0.50}} = \sqrt{4} = 2.0\ \text{m/s}.
Example 2 — braking a car. A car of mass
m = 1200\ \text{kg} travelling at v_i = 20\ \text{m/s}
brakes to a stop. How much work do the brakes (plus friction) do on it? The final speed is zero, so
W_{\text{net}} = \tfrac{1}{2}mv_f^2 - \tfrac{1}{2}mv_i^2 = 0 - \tfrac{1}{2}(1200)(20)^2 = -2.4\times 10^5\ \text{J}.
The work is negative — the braking force points opposite the motion, draining
240\ \text{kJ} of kinetic energy away as heat. Double the speed and, because of
the v^2, the energy to remove quadruples: this is exactly why
stopping distances balloon at highway speeds.
Example 3 — a variable push, straight from the graph. A force along the
x-axis rises linearly from 0 to
30\ \text{N} over the first 4\ \text{m}, then holds
steady at 30\ \text{N} for the next 3\ \text{m}. The
total work is just the area under that F–x graph — a
triangle plus a rectangle:
W = \underbrace{\tfrac{1}{2}(4)(30)}_{\text{triangle}} + \underbrace{(3)(30)}_{\text{rectangle}} = 60 + 90 = 150\ \text{J}.
No integration formula needed — when the graph is made of straight lines, geometry is the
integral.
No — and this is the classic trap. It is tempting to think "the box moved 10 metres,
so the same work was done no matter what." But work is \vec{F}\cdot d\vec{r},
a dot product: only the component of the force along the motion counts, through the
\cos\theta. Push a trolley straight ahead and every newton pays off; push it
at 60^\circ and only half your force
(\cos 60^\circ = 0.5) does useful work; push exactly sideways and, for all
your straining, you do zero work on its forward motion. So two people applying the same force
over the same distance can do completely different amounts of work — direction matters as much as
magnitude.
The mirror-image mistake is to assume any force touching a moving object must be doing work. It need
not: a perpendicular force (a string tension steering a ball in a circle, the normal force from the
floor as you walk forward, gravity on a satellite) does exactly none, because
\cos 90^\circ = 0. Always ask which way the force points relative to
the motion before you trust a number.