Finding an Angle
A skate ramp rises 3 feet over a run of 4 feet.
How steep is it? You could measure the angle with a protractor… if you could somehow get one
inside the wood. But you don't need to. The two side lengths already fix the angle —
and a calculator can hand it to you in one keypress.
This is SOH-CAH-TOA
run backwards. Going forwards, an angle gives you a ratio of sides. Going backwards, a ratio
of sides gives you the angle. The buttons that reverse the trip are the inverse trig
functions — sin⁻¹, cos⁻¹ and tan⁻¹ — and
each one answers a single question: "what angle has this ratio?"
For instance, if \sin\theta = \dfrac{\text{opp}}{\text{hyp}}, then
\theta = \sin^{-1}\!\left(\frac{\text{opp}}{\text{hyp}}\right).
The recipe never changes: form the ratio of the two sides you know, then press the matching inverse
button. For the ramp, opposite 3 over adjacent 4
gives \tan\theta = 0.75, so
\theta = \tan^{-1}(0.75) \approx 36.9^\circ — a good, honest hill.
To find an unknown angle \theta from two known sides:
- form the ratio of the two sides you know;
- pick the matching inverse: opposite & hypotenuse → \sin^{-1} (SOH), adjacent & hypotenuse → \cos^{-1} (CAH), opposite & adjacent → \tan^{-1} (TOA);
- apply it to the ratio to get \theta.
Worked example 1 — the tangent (opposite & adjacent)
We know the opposite (3) and the adjacent (4),
so the matching ratio is the tangent. Step through the figure to undo it with
\tan^{-1}.
Notice the shape of the working: ratio first, inverse second.
\tan\theta = \tfrac34 = 0.75, then
\theta = \tan^{-1}(0.75) \approx 36.9^\circ. On the calculator that is
0.75, then the shift (or 2nd) key, then
tan.
Worked example 2 — the sine (opposite & hypotenuse)
A 5\,\text{m} ladder leans against a wall. Its foot is such that the top
reaches 4\,\text{m} up the wall. What angle does the ladder make with the
ground?
The 4\,\text{m} height is opposite the angle, and the
5\,\text{m} ladder is the hypotenuse. Opposite over
hypotenuse is the sine, so:
\sin\theta = \frac{4}{5} = 0.8 \quad\Longrightarrow\quad \theta = \sin^{-1}(0.8) \approx 53.1^\circ.
Better than a guess — and safe: firefighters aim for a ladder angle of about
75^\circ, so this one is a touch flat.
Worked example 3 — the slope of a hill
A road sign warns of a "1 in 5" gradient: the road climbs 1\,\text{m}
vertically for every 5\,\text{m} travelled along the ground. What
angle is that, really?
Rise is opposite, run is adjacent — that pairing is the tangent again:
\tan\theta = \frac{1}{5} = 0.2 \quad\Longrightarrow\quad \theta = \tan^{-1}(0.2) \approx 11.3^\circ.
Just over 11^\circ — gentler than it sounds, but on a wet day in a heavy
truck, quite enough. The very same sum tells a surveyor the pitch of a roof or a pilot the
angle of descent onto a runway from the height lost and the distance flown.
-
Use the inverse, not the plain function. To go from a ratio back to an
angle you must press \sin^{-1} /
\cos^{-1} / \tan^{-1} — the
shift-sin button. Pressing plain \sin does the opposite job
(angle → ratio) and gives nonsense. This is the single most common slip.
-
\sin^{-1} is NOT \tfrac{1}{\sin}.
The little -1 here means "the inverse function", not a
reciprocal power. It's a genuinely confusing notation:
\sin^{-1}(0.5) = 30^\circ, whereas
\tfrac{1}{\sin 0.5} is something else entirely.
-
Keep the calculator in DEGREES. If your answer comes out like
0.6435 instead of 36.9^\circ, the calculator
is in radians — flip the mode to DEG and try again.
Whenever a machine needs to answer "what angle points there?", it is quietly running an
inverse tangent. A phone's tilt sensor measures how gravity splits between two directions and takes
\tan^{-1} of the ratio to know the screen's angle. A game's aiming system
turns the gap between you and a target (\Delta y over
\Delta x) into an aim angle the same way. A robot arm figures out how far to
rotate each joint from the position it wants to reach.
Programmers use a beefed-up version called \operatorname{atan2}(y, x) — the
same idea as \tan^{-1}(y/x), but clever enough to give the correct answer in
all four quadrants (and never divide by zero when x = 0). It's one of the
most-called functions in graphics, navigation and robotics. A surveyor finding the angle of a slope and
a pilot finding the angle of descent are doing, by hand, exactly what your phone does sixty times a
second.