Roll a single die. Can it come up 2 and 5 on the same roll? Of course not — it shows one face, so it is either a 2, or a 5, but never both. Two events that cannot both happen at once like this are called mutually exclusive. They rule each other out.
This "can't-both-happen" fact is the whole reason the next idea works. When two events can't overlap, the chance that one or the other occurs is simply their probabilities added together — the OR rule:
There is no double-counting to worry about, because no single outcome belongs to both events at the same time. That is exactly what "mutually exclusive" buys us.
1. A 2 or a 5 on one die. Each face has probability
2. Not a six — the complement. The chance of rolling a six is
3. A spinner. A spinner has red, blue and green sectors with
Each sector is equally likely. Landing on red and landing on blue are mutually exclusive, so add their chances. Step through the spinner.
On that spinner, red, blue and green between them cover every possible result. A set of
outcomes that leaves nothing out like this is called exhaustive, and when the
pieces are also mutually exclusive their probabilities must add up to exactly
This is why the complement rule works. "A six" and "not a six" are mutually exclusive and
exhaustive — together they cover everything — so their chances add to 1, which rearranges to
Mutually exclusive events are everywhere once you look. A traffic light is red,
amber or green — never two at once — and those three chances must add to 1. A weather
forecast of "70% chance of rain" instantly tells you the chance of a dry day:
The habit worth building: when a problem lists outcomes that can't coincide, adding and the complement rule will almost always be the quickest route to the answer.
The tidy rule
Take a normal pack of cards. There are 13 hearts, so
Overlapping events like this need the general addition rule, which subtracts the
double-counted bit — you'll meet it with
The complement rule
Suppose you roll a die four times and want the chance of at least one six.
Counting that head-on is a nightmare: exactly one six, exactly two sixes, three, four… so many
cases. But "at least one six" is just the opposite of "no sixes at all", and no
sixes is easy — each roll misses with chance
Whenever a question says "at least one", reach for the complement — it turns a horrible pile-up of cases into a single easy subtraction.