Adding Vectors

Two vectors add by doing one move after the other. Walk along \vec{u}, and from wherever you end up, walk along \vec{v}. The single arrow from your start to your finish is the sum \vec{u} + \vec{v}. This is the tip-to-tail rule: slide \vec{v} so its tail sits on the tip of \vec{u}, and join up the ends.

In components it could not be simpler — just add the matching entries:

\begin{bmatrix} u_x \\ u_y \end{bmatrix} + \begin{bmatrix} v_x \\ v_y \end{bmatrix} = \begin{bmatrix} u_x + v_x \\ u_y + v_y \end{bmatrix}.

Tip to tail

Below, \vec{u} is drawn from the origin, then \vec{v} is carried to its tip. The bold arrow back to the origin is the sum. Drag the components and confirm the rule: the sum's entries are just the entries added.

Order doesn't matter

Walking \vec{u} then \vec{v} lands you in exactly the same place as \vec{v} then \vec{u} — the two routes are the two sides of a parallelogram with the sum as its diagonal. So vector addition is commutative, just like adding ordinary numbers:

\vec{u} + \vec{v} = \vec{v} + \vec{u}.

It is associative too, and adding the \vec{0} vector changes nothing — the same friendly rules arithmetic already taught you, now working on arrows.