Unit Vectors
Sometimes you only care about which way a vector points, not how long it is. A
unit vector is a vector of length exactly 1 — pure
direction, no magnitude to distract you. We mark it with a hat:
\hat{v}.
To turn any non-zero vector into a unit vector pointing the same way, divide it by its own
length. This is called normalizing:
\hat{v} = \frac{\vec{v}}{\lVert \vec{v} \rVert}.
Dividing by the length is just
scaling
by 1/\lVert\vec{v}\rVert, so the direction is untouched and the new
length comes out to 1.
Standing on the unit circle
Steer \vec{v} below. The short bold arrow is its normalized version
\hat{v} — same heading, but its tip always lands on the
unit circle (radius 1), no matter how long
\vec{v} gets.
The standard unit vectors
Two unit vectors are so useful they get their own names. \hat{\imath}
points one step along x, and \hat{\jmath}
points one step along y:
\hat{\imath} = \begin{bmatrix} 1 \\ 0 \end{bmatrix}, \qquad \hat{\jmath} = \begin{bmatrix} 0 \\ 1 \end{bmatrix}.
Every vector is a
linear combination
of these two: \begin{bmatrix} 3 \\ 2 \end{bmatrix} = 3\hat{\imath} + 2\hat{\jmath}.
They are the standard yardsticks the whole coordinate grid is measured against — and the
first hint that a couple of well-chosen vectors can describe everything.