Linear Combinations
Put our two moves together. If you can scale vectors and add
them, you can build a linear combination: pick some vectors, multiply each by
a scalar, and add up the results.
a\,\vec{u} + b\,\vec{v}.
The scalars a and b are the
weights. Different weights reach different points. This one little expression
is, no exaggeration, the central idea of the whole subject — almost everything ahead is a
question about linear combinations in disguise.
Mixing two vectors
Below, \vec{u} and \vec{v} are fixed.
Turn the two weight dials and watch a\,\vec{u} + b\,\vec{v} roam the
plane. The faint guides show the scaled pieces a\,\vec{u} and
b\,\vec{v}; the bold arrow is their sum.
Where can you reach?
Try to land the bold arrow on a few different points. With these two
\vec{u} and \vec{v} you can reach
every point in the plane — there's exactly one pair of weights for each target. That
"reach" has a name, span,
and it's the gateway to the next stage. (A warning for later: if
\vec{u} and \vec{v} happen to point along
the same line, their combinations are stuck on that line and can't reach the whole plane.)