Put the two best ideas together. A basis for the plane is a set of vectors that is both
A basis is a perfect set of building blocks: just enough vectors to describe everything, with
nothing redundant. The standard basis for 2D is
Each basis lays its own coordinate grid over the plane. Tilt the second basis vector below and watch the grid skew with it — yet as long as the two vectors stay independent, the grid still tiles the whole plane, so every point still has coordinates. Make them collinear and the grid collapses: no longer a basis.
Here is the remarkable fact: every basis for a given space has the same number
of vectors. That count is the dimension of the space — 2 for the
plane, 3 for the space we live in, and