A reflection flips a shape across a mirror line — exactly like the image you see in a still pond or a flat mirror. The mirror line is the fold: imagine folding the paper along it, and the shape would land perfectly on top of its image.
Each point maps to a new point the same distance on the other side of the mirror line, measured straight across (at a right angle to the mirror). So the mirror line is the perpendicular bisector of every little segment joining a point to its image — it cuts that segment exactly in half, square on.
The image keeps its size and its angles, but its orientation is reversed: it is a mirror image, as if you had turned the shape over. Lengths and angles never change — only the handedness flips, so left becomes right.
A duck sitting on calm water sees an upside-down twin staring back. The waterline is the
mirror line: every feather of the reflection is the same distance below the water
as the real feather is above it. That is reflection in nature — the same flip we
draw on a grid.
Here is the one rule that powers every reflection: pick any corner of your shape, hop straight across the mirror at a right angle, and travel the same distance you started with. That is where the corner's image lands. Do it for every corner and join them up — you have the reflected shape.
On a grid, reflecting in the common mirror lines is just a sign-swap or a swap of coordinates:
Reflecting is the same little hop every time. Three to follow:
Take the triangle with vertices
Here is a random shape (blue) and its mirror image (orange) across a dashed mirror line. One
corner is marked
Draw a line straight down the middle of an owl and the left half is the mirror image of the
right half — same eye, same wing, flipped across. Butterflies, faces and leaves do it too.
We say such a shape has line symmetry: it is its own reflection in that
middle mirror line.