Loci and Regions

Turning a rule into a shape

Stand in a field and obey one simple order: “stay exactly 3 metres from this post.” Walk while keeping that rule and your footprints trace a perfect circle. Change the order to “stay the same distance from these two posts” and your path becomes a dead-straight line running down the middle. You never chose the shape — the rule chose it for you.

That path is a locus (say “LOW-kuss”; the plural is loci, “LOW-sigh”). A locus is the set of all the points that obey a rule about distance — and only those points. Loci are how we turn a condition (“near enough”, “equally far”, “out of range”) into a shape you can draw: safe zones, boundaries, reachable areas, the patch of ground a sprinkler wets, the strip a robot arm can touch.

The four loci you must know

Almost every locus question at this level is built from just four standard results. Learn these and you can read most problems on sight:

The first two are about distance from one thing; the last two are about being equally far from two things. Spot which kind you have and the locus almost draws itself.

Loci, and regions built from them

A locus is usually a line or curve — a one-pixel-thick boundary. But often you want a whole region: not “exactly 3 cm from A” but “within 3 cm of A”, the filled-in disc. Stack two or more conditions together and the region is the part of the plane where all of them hold at once — the overlap.

See two loci

Step through the figure: first the locus of points a fixed distance from one point P, then the locus of points equidistant from two points A and B.

Worked example 1 — draw a single locus

“A treasure is buried exactly 5 m from an old oak tree. Draw the locus of possible burial spots.”

Notice the word exactly: the answer is the circle, a curve. If the clue had said “within 5 m” the answer would instead be the whole disc — the shaded inside of the circle.

Worked example 2 — shade a two-condition region

“Shade the region that is within 4 cm of A and closer to B than to C.” Two conditions, so we want the overlap.

Worked example 3 — the goat on a rope

“A goat is tied by a 6 m rope to a peg in the middle of a big field. What ground can it reach?”

The very same picture answers “how far does a phone mast reach?”. A mast with a 6 km range covers the disc of radius 6 km around it; where two masts’ discs overlap you have signal from both.

These are the mistakes that quietly cost marks in locus questions:

Loci are hiding inside the map app in your pocket. Your phone can estimate its distance to several things whose positions are known — GPS satellites overhead, or nearby phone masts. Each distance draws a locus: “I am this far from that mast” is a circle around the mast. One circle isn’t enough — you could be anywhere on it. But the circles from several masts cross at just one spot, and that overlap is you. It is exactly the two-condition region idea, run with three or four conditions at once. That trick even has a name: trilateration.

The same equidistant-from-two-points locus shows up in the real world in a lovely way: borders are sometimes drawn down the middle of a river so each country is nearer its own bank — that middle line is a perpendicular bisector. And when a referee wants the halfway line, they want the locus of points equally far from both goals. Distance rules, everywhere.