Multiplying by Powers of Ten
Change £5 into pence and you get 500\text{p};
measure 7\,\text{cm} in millimetres and it is
70\,\text{mm}. Swapping between money units or measuring units almost
always means multiplying by 10, 100 or
1000 — and there is a lovely shortcut so you never do it the long way.
Once you know
multiplication
and
place value,
something neat falls out. Multiplying a number by
10, 100 or
1000 doesn't change which digits you have — it just
slides every digit one, two, or three places to the
left in the place-value columns.
Why left? Each step to the left makes a digit worth ten times as much:
ones become tens, tens become hundreds, hundreds become thousands. So multiplying by ten
bumps the whole number up one column at a time.
23 \times 10 = 230
Multiplying by 100 slides every digit two
places, and by 1000 it slides three places:
23 \times 100 = 2300 \qquad 23 \times 1000 = 23000
It looks like you are just "adding zeros," but really you are sliding the digits
up the columns. The zeros are simply the empty places the digits left behind — they hold
those columns open so each digit keeps its new, bigger value.
See it in the place-value table
Put a number in the place-value columns, then multiply. Watch the digits
themselves jump to the left, and fresh zeros grow in to fill the empty places they leave.
Press Refresh for a new number and a new power of ten.
Press play to watch the same idea animate. A number appears in its place-value columns; as
we multiply by 10, 100 or
1000, every digit slides left and zeros grow in to fill the
empty places. Replay it — a different number and power each time.
Worked examples
Read each one as a slide, not as "stick a zero on":
-
23 \times 10: the 2 (two tens) becomes
two hundreds, the 3 (three ones) becomes three tens, and a zero
fills the empty ones place — 230.
-
7 \times 100: the lone 7 slides
two places, from ones to hundreds, and two zeros hold the tens and ones
open — 700.
-
40 \times 1000: the 4 slides three
places to ten-thousands and the 0 slides with it, leaving three
new zeros — 40000.
The same slide works for decimals — and here is where "add a zero" really
falls apart. Take 3.4 \times 10. The 3
(three ones) slides up to the tens place and the 4 (four tenths)
slides up to the ones place. There is no empty place left over, so no zero
appears:
3.4 \times 10 = 34 \quad(\text{not } 3.40)
"Just add a zero" is a trap — it only looks right for whole numbers.
-
It is the digits that shift left, not the zeros that get tacked on.
For 3.4 \times 10 the answer is 34,
not 3.40 (which is just
3.4 again).
-
Count the places to match the power: \times 10 is
one place, \times 100 is two,
\times 1000 is three. Slide one column too few
and you are out by a factor of ten.
Going the other way: dividing
Dividing by a power of ten does the exact opposite — it makes each digit worth less,
so every digit slides to the right. Divide by 10
and hundreds become tens, tens become ones, ones become tenths:
230 \div 10 = 23 \qquad 700 \div 100 = 7
So multiplying slides left and dividing slides right — they undo each other, column for
column.
A rocket might be 2 metres tall — that is 200 centimetres,
because 2 \times 100 = 200. To swap metres for centimetres you
just slide the digits two places left; to go back you slide them right. Metric units are
built in powers of ten on purpose, so changing units is never harder than sliding
digits along the place-value columns. (Old units like feet and inches make you multiply by
twelve — much messier!)
A ten-cent coin is worth ten times a one-cent coin, and a dollar is ten times a dime.
Money climbs in tens, just like place value. Ten 10-cent coins make
10 \times 10 = 100 cents — one dollar. So if a sticker costs
15 cents and you buy 100 of them, the
digits slide two places: 15 \times 100 = 1500 cents, which is
fifteen dollars.
Khan Academy works through multiplying by 10, 100 and 1000 here: