Cubic and Reciprocal Graphs
Double the side of a packing box and it suddenly holds eight times as much — that
leap is a cubic at work. Speed up a production line and each item takes a fraction of the time
— that fall-off is a reciprocal. Both curves turn up wherever one quantity grows or shrinks
unevenly with another, and both have silhouettes you can learn to name on sight.
By now you can spot a straight line from across the room, and you know the gentle U of the
quadratic graph
the moment you see it. Today two new characters join the line-up, and each has a silhouette
as unmistakable as a giraffe's: the cubic y = x^3, whose
curve sweeps down at one end and up at the other in a smooth S-swoosh, and
the reciprocal y = \dfrac{1}{x}, a strange two-branch
curve — a hyperbola — that refuses to touch the axes at all.
Why learn shapes? Because an exam question that says "sketch y = x^3 - 4x"
or "which of these is the graph of y = \dfrac{1}{x}?" is not asking you
to plot forty points. It is asking whether you can
recognise a function by its
silhouette — to name a graph at twenty paces, the way a birdwatcher names a bird by
its outline against the sky. Learn these two shapes properly and a whole family of equations
becomes readable at a glance.
The cubic: y = x³
Let's build the curve honestly first — from a table of values — and only then trust the shape.
Cubing a number multiplies it by itself three times, and crucially, cubing keeps the
sign of the input: a negative number cubed stays negative
((-2)^3 = -2 \times -2 \times -2 = -8), a positive number cubed
stays positive, and 0^3 = 0.
| x | −3 | −2 | −1 | 0 | 1 | 2 | 3 |
| y = x^3 | −27 | −8 | −1 | 0 | 1 | 8 | 27 |
Read the row aloud and you can hear the shape: the values come racing up from deep below
(−27, −8), slow to a crawl through the middle (−1, 0, 1), then race away again (8, 27).
Plot those seven points and join them smoothly and you get the S: it sweeps up from the
bottom-left, flattens as it glides through the
origin,
then climbs steeply to the top-right. One end down, the other end up — that
is the cubic's signature, and no line, parabola or reciprocal can imitate it.
Two features of this picture are worth memorising. First, the growth: the
cubic outruns the quadratic badly. At x = 3 the parabola
y = x^2 has reached a modest 9, while
the cubic is already at 27; by x = 10
it's 100 versus 1000.
Second, the symmetry — and it's a different kind from the parabola's. A
parabola has mirror symmetry: fold it along the y-axis and the
halves match. The cubic instead has point symmetry through the origin: pick
the whole curve up, rotate it 180^\circ about
(0, 0), and it lands exactly on itself. You can see why in
the table: whenever (2, 8) is on the curve, so is
(-2, -8) — because (-x)^3 = -x^3, every
point has a twin diagonally opposite through the origin.
Sketching relatives: flips and slides
Here is the real payoff of knowing the parent shape: you can sketch its relatives
without a table at all. Two worked examples:
Sketch y = -x^3. Every output of
x^3 gets its sign flipped, so every point is reflected in the
x-axis. The S-swoosh turns over: it now falls from the
top-left down through the origin to the bottom-right. Check
one point to be sure: at x = 2,
y = -(2^3) = -8. Down on the right — flipped. That single check is
a habit worth keeping: sketch by shape, confirm with one easy point.
Sketch y = x^3 + 2. Adding
2 to every output slides the whole curve up by
2 — same S, new altitude. It no longer passes through the origin;
instead it crosses the y-axis at
(0, 2), because 0^3 + 2 = 2. All three
curves are drawn together below — notice the shifted curve (dashed) is the parent's exact
shape, just carried upstairs.
This is the pattern for every graph family you'll meet: a minus sign out front
flips, a number added on the end slides. The silhouette
survives both — which is exactly why silhouettes are worth learning.
The reciprocal: y = 1/x
Now for the stranger of the two. Dividing 1 by a number
reverses its size: big inputs give tiny outputs, tiny inputs give huge
outputs. Watch what a table does as x grows:
| x | 1 | 2 | 4 | 10 | 100 | 1000 |
| y = \dfrac{1}{x} | 1 | 0.5 | 0.25 | 0.1 | 0.01 | 0.001 |
The outputs shrink towards zero but never get there — \dfrac{1}{x}
is never exactly 0, however far you go. Now run the table the other
way, creeping in towards zero, and it explodes:
| x | 1 | 0.5 | 0.1 | 0.01 | 0.001 | 0 |
| y = \dfrac{1}{x} | 1 | 2 | 10 | 100 | 1000 | — |
And at x = 0 itself? There is no value at all. You cannot
divide by zero — no number times 0 gives 1 —
so the table gets a dash, the graph gets a gap, and the curve splits into
two separate branches: one in the top-right quadrant (both coordinates
positive) and one in the bottom-left (both negative). Because a positive input gives a
positive output and a negative input a negative one, the curve never visits the other two
quadrants at all.
Follow either branch with your finger. Heading right, the curve hugs the
x-axis ever closer (that first table: 0.1, 0.01, 0.001…) without
ever landing on it. Heading in towards zero, it rockets up (or down) alongside the
y-axis without ever touching that either. A line a curve
approaches forever but never reaches is called an asymptote — and
y = \dfrac{1}{x} has two of them, the two axes themselves. Like
the cubic, this curve also has point symmetry through the origin: rotate it
180^\circ and each branch lands on the other.
-
There is no point at x = 0 on
y = \dfrac{1}{x}. Students often draw the two branches
joined by a vertical stroke through the middle, or plot a point at the origin. Neither
exists: division by zero is undefined, so the graph genuinely has a hole in its domain.
The branches slide along beside the axes forever — arbitrarily close, never arriving.
That is what "asymptote" means: approached, never reached.
-
A cubic doesn't have to cross the x-axis three
times. Three is the maximum. y = x^3 itself
crosses only once (at the origin); y = x^3 - 3x + 2 touches at
one point and crosses at another (two meetings); y = x^3 - x
crosses three times. One, two or three — but always at least once, because a curve
that starts far below the axis and ends far above it must cross somewhere.
-
Cubing keeps the minus sign. (-2)^3 = -8, not
8. Squaring destroys signs ((-2)^2 = 4),
which is why the parabola sits smugly above the axis — but the cube of a negative is
negative × negative × negative: the first two minuses cancel, the third survives. That
surviving sign is the whole reason the cubic dives into the bottom-left instead of curling
back up like a parabola.
Everywhere you hear the phrase "inversely proportional", this exact curve is
lurking. Some sightings:
-
Speed and journey time. A 120-mile trip takes
t = \dfrac{120}{v} hours: at 60 mph it's 2 hours, at 40 mph
3 hours, at 30 mph 4 hours. Double your speed, halve your time — plot time against speed
and you draw one branch of a hyperbola. (And the asymptotes tell a true story: no finite
speed gets you there in zero time, and at a speed of zero you never arrive.)
-
Squeezing a gas. Boyle discovered in 1662 that for a trapped gas,
pressure × volume stays constant: P = \dfrac{k}{V}. Halve the
volume of the syringe and the pressure doubles. Physics students plot this curve for
real in the lab — it is y = \dfrac{1}{x} wearing a lab coat.
-
Splitting the bill. A £60 pizza bill shared among n
friends costs \dfrac{60}{n} each: £30 for two, £20 for three,
£10 for six. More friends, smaller share — and never quite free, no matter how many turn
up. That's the asymptote at work on your wallet.
One quantity going up exactly as another comes down, with their product fixed — spot that
relationship in any subject and you already know what its graph looks like.
Name that graph at twenty paces
Time to put the silhouettes to work. Below are four graphs with their labels removed. The
four equations, in scrambled order, are:
y = x^2, y = \dfrac{1}{x},
y = x and y = x^3.
Match each to its shape before reading on.
Here's the reasoning, top to bottom. The first graph is in two pieces and
avoids both axes entirely — only the reciprocal does that, so it is
y = \dfrac{1}{x}. The second has the S-swoosh:
one end down, one end up, flattening through the origin — the cubic
y = x^3. The third is dead straight, so it's the
line y = x. And the fourth is the familiar U with
both ends pointing the same way — the parabola y = x^2.
Notice the checklist you just used, because it works on any mystery graph:
Is it straight? (line) Do both ends point the same way?
(quadratic) Opposite ways? (cubic) Is it in two pieces, dodging the
axes? (reciprocal). Four questions, four silhouettes, no plotting required.