The Bloch Sphere
A qubit
\alpha|0\rangle + \beta|1\rangle hides behind two complex amplitudes —
four real numbers in total. That is impossible to draw directly. But two of those four are
invisible: normalisation
(|\alpha|^2 + |\beta|^2 = 1) removes one, and the overall
global phase — multiplying the whole state by e^{i\gamma} —
can never be measured, removing another. Strip those two away and only two real angles
remain. Two angles is exactly what it takes to name a point on a globe — so every pure qubit state
is a single point on the surface of a sphere, the Bloch sphere, and the whole of
single-qubit quantum mechanics becomes geometry you can hold in your hand.
Latitude and longitude of a state
Writing the amplitudes with those two angles gives the standard form
|\psi\rangle = \cos\tfrac{\theta}{2}\,|0\rangle + e^{i\varphi}\sin\tfrac{\theta}{2}\,|1\rangle,
where the polar angle \theta \in [0, \pi] is the
latitude (measured down from the top) and the azimuthal angle
\varphi \in [0, 2\pi) is the longitude. The point on the unit sphere has
the familiar spherical coordinates
(\sin\theta\cos\varphi,\ \sin\theta\sin\varphi,\ \cos\theta). The poles
are the classical states and the equator is where superposition is strongest:
- the north pole (\theta = 0) is |0\rangle;
- the south pole (\theta = \pi) is |1\rangle;
- the equator (\theta = \tfrac{\pi}{2}) holds the equal
superpositions — |{+}\rangle, |{-}\rangle,
|{+}i\rangle, |{-}i\rangle — as
\varphi sweeps round.
Steer the state yourself
Drag the box to rotate the sphere, and move \theta and
\varphi to fly the state vector around it. Watch how
\theta = 0 parks you on |0\rangle at the top,
while sliding \theta to 90^\circ drops you onto
the equator and \varphi then just spins you around it.
- every pure qubit state is one point on a unit sphere;
- |\psi\rangle = \cos\tfrac{\theta}{2}|0\rangle + e^{i\varphi}\sin\tfrac{\theta}{2}|1\rangle:
\theta latitude, \varphi longitude;
- poles are |0\rangle (north) and |1\rangle (south); the equator holds the equal superpositions;
- global phase is dropped (it is unobservable) — which is exactly why two angles suffice;
- a single-qubit
unitary
gate acts as a rotation of the whole sphere.
Worked example: placing a state
Where does |{+}\rangle = \tfrac{1}{\sqrt2}\,|0\rangle + \tfrac{1}{\sqrt2}\,|1\rangle
live? Match it to the standard form: we need \cos\tfrac{\theta}{2} = \tfrac{1}{\sqrt2},
so \tfrac{\theta}{2} = 45^\circ and \theta = 90^\circ —
on the equator. The amplitudes are both positive and real, so e^{i\varphi} = 1
and \varphi = 0. Its coordinates are therefore
(\sin 90^\circ\cos 0^\circ,\ \sin 90^\circ \sin 0^\circ,\ \cos 90^\circ) = (1, 0, 0),
the positive x-axis — which is exactly where |{+}\rangle
is conventionally drawn. Swapping the sign to |{-}\rangle makes
\varphi = 180^\circ, sending it to the opposite side,
(-1, 0, 0).
It looks like a typo — why \theta/2 and not \theta?
Because we want opposite points on the sphere to be orthogonal states. The poles
|0\rangle and |1\rangle are antipodal — a full
180^\circ apart on the globe — yet as quantum states they are
perpendicular (their inner product is zero). The half-angle does the bookkeeping: a
180^\circ journey across the sphere corresponds to only a
90^\circ turn in the state, taking |0\rangle to
an orthogonal |1\rangle. Physicists call this the "spin-½" behaviour — you
have to turn a qubit through 720^\circ in state-space to bring it fully
back to where it started.
The Bloch sphere is a picture of a single qubit — and only a pure one. It is
tempting to imagine drawing two qubits as two dots on two spheres, but that quietly throws away the
most important quantum resource of all:
entanglement.
An entangled pair has no individual state to plot; the two-qubit state simply does not factor into
"this qubit here, that qubit there". And remember what the sphere leaves out: the unobservable
global phase. It is a wonderful map of one qubit, not a universal picture of a
quantum computer.