Human-Computer Interaction

Designing for the person on the other side of the screen. Interaction paradigms and usability principles, how human perception and memory shape what works, the UX design process, prototyping, and how to evaluate whether a design actually helps.

This subject course follows the topic vertically, across the years it spans. The lessons are still being written — each is shown as a placeholder, alongside the accessibility material already available.

Year 3 — Human-Computer Interaction

  1. Interaction Paradigms
  2. Usability and Norman's Principles
  3. The Human: Perception, Cognition, Memory
  4. The UX Design Process
  5. Prototyping
  6. Evaluation Methods
  7. Accessibility and Inclusive Design