Computer Graphics

Turning numbers into pictures. The rendering pipeline, the geometry of transforms and projection, and the two great ways to make an image — rasterization and ray tracing — plus the shading, lighting and texturing that make it look real.

This subject course follows the topic vertically, across the years it spans. The lessons are still being written — each is shown as a placeholder.

Year 3 — Computer Graphics

  1. The Rendering Pipeline
  2. Raster vs Vector
  3. 2D Transforms
  4. 3D Transforms and Homogeneous Coordinates
  5. Projection and the Camera
  6. Rasterization
  7. Ray Tracing
  8. Shading and Lighting
  9. Colour and Texture