Computer animation is the art and science of making things move — a character walking, a cape rippling, water crashing, a face breaking into a smile. Behind every second of a Pixar film or a AAA game lies a deep stack of mathematics and algorithms: curves that shape motion, skeletons that pose bodies, physics engines that simulate cloth and collisions, and — lately — neural networks that synthesise motion from data.
This master's-level course builds that stack from the ground up. It leans on
The course runs in twelve modules, from the twelve principles of animation and keyframing, through rigging, skinning and inverse kinematics, motion capture, and the physically based simulation of particles, cloth, rigid bodies and fluids, to procedural and crowd animation, facial and neural-motion synthesis, and finally rendering the animated frame. Work through them in order for the full climb, or dip into any topic that catches your eye.